Black Silhouette Development
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Black Silhouette Development
by
Based on the game by Dra90nB0i and Exokopaka: http://www.freewebs.com/dra90nboi/black_silhouette.html
The Game
Story
The story is still being worked on.
Dennis Kage is a detective who gets mixed up in a conspiracy way over his head. It first starts out with a drug case he's been on for 3 months. After tracking many drug dealers, he gets a tip from his superior about a drug deal that's going to happen. When Dennis arrives, he finds out that an assassins was supposed to receive the drugs and was going to plant the drugs in a pharmaceutical center. Dennis brings the drugs back to his headquarters for further analysis. As he tries to figure out what the plan was for the drugs, he is targeted by the assassin group who he intercepted the drugs from.
Now Dennis must find out who they are, what the drugs are for, and why they were going to be placed in a pharmaceutical center.
Characters
- Dennis Kage
The main character. He has an encounter with an elite assassin then becomes one in order to take them down. - Kimura
Chief of the secret police. He provides Dennis with information on missions. - Tariq
Expert gunsmith and item crafter. He'll help develop varieties of weapons and items for missions. - Benny
The scientist. His job is to assist in upgrading your stealth suit and upgrade "SKILLS" and "ACTIONS". - Yun
A member of the Asura Assassins. She later helps Dennis take them down. Sister to Herring. - Alice
Her father was murdered by a Yakuza kingpin connected to the Asura. She tries to take revenge on him by killing him. - Herring
A member of the Asura and brother of Yun. He was involved in a major war, leaving his body mostly damaged. He survives by a special suit designed by the Asura. - Brian
Member of the Asura. Info will be added later. - Kara
Member of the Asura. Info will be added later.
Features
- Achievements
Achievements are unlocked throughout missions of free roaming. By unlocking some achievements, you
can unlock extra missions and equipment. - Upgrading
At the upgrading station, you can upgrade "SKILLS" and "ACTIONS" for combat using Upgrade Points. - Crafting
You will be able to craft items at the crafting station. Before you can craft items, you need
to learn how to make them first. - Books
Just as in everyday life, books will teach you how to make weapons and items. Still writing in the pages.
Interactive Environment
- Hiding in Shadows
Hiding in shadows makes it hard for enemies to see you, even in "ALERT" phase. The shadows will come in handy
if you don't want to enter into uneccessary battles. - Picking up Objects
There will be obstacles that will block your path. Simply lifting them up and setting them down somewhere else
will solve the problem. - Running
Running cuts the time to get to certain points in half. Taking a running start before jumping gives an extra jumping
boost. - Jumping
When obstacles can't be moved, jumping over them can get you where you need to be. - Wall Hanging
Hanging off of ledges can get you passed obstacles and enemies. Look out for climbable ledges. - Grappling
When there's a large distance between your current position and a platform, you can use the grappling to grab
an obstacle and pull yourself forward. Enemies are also grab-able. The grappling hook will either pull you to
an enemy or pull the enemy to you. - Running Bash
At some points, there will be walls or cracks that can be broken by running into it causing it to break. These will sometimes
lead to treasures. Enemies will be bash-able too. This is still work in progress.
Fighting
- The HUD
The HUD will show your current HP, SP, CHARGE, and additional information used for combat. - Suit Capabilities
When acquired, the suit can have "ITEMS", "SKILLS", and "ACTIONS" equipped. Further explained in the game. - "ALERT" Phase
The alert phase is triggered when your disguise is blown or have been spotted by an enemy. Hiding in shadows or on ledges
can keep you out of the enemy's field of vision. - Enemies
Enemies will usually patrol areas. Using a disguise or hiding in shadows can get you passed them.
Basic enemies can be easily killed if they are not alerted. - Boss Battles
Bosses will have an "ARGO BAR". This bar determines when the boss will use an attack or take time to heal.
The bar fills up every time you hit the enemy. If timed correctly, you can find openings in the bosses'
attacks during this time. Still working on the healing part.
Screenshots, Concept Art and Trailer
- Screenshots
These modules are still being set up.- Spoiler:
The HUD
Reading Books
Missions Selection
Storing and Withdrawing Equipment
SKILLS , ACTIONS, and SUIT upgrades.
Gallery for viewing Concept Art
Wearing Janitor Disguise
Exploring the Sewers
Crafting Items
View Equipment already unlocked
Achievements
- Concept Art
All characters in order according to the characters list...except for Benny who is a WIP.- Spoiler:
Dennis
Kimura
Tariq
Yun
Alice
Herring
Brian
Kara
Weapons and Equipment
- Trailer
This trailer is extremely old.- Spoiler:
Development
Project FURY
- Ecowolfsteen
- DarkDen
- Light RPGDreams
- rgangsta
Credits
The credits list is looong. I'll have to edit this later.
- Exokopaka and Dra90boi
- Ice Dragon
- Woratana
- Moghunter
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