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Screenshots Galore

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mitchi.exe
HanzoKimura
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Screenshots Galore Empty Screenshots Galore

Post by HanzoKimura Sun Nov 21, 2010 1:04 am

Please if you are going to criticize a map make sure it's a constructive one
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Post by mitchi.exe Mon Nov 22, 2010 9:01 pm

First one. Smile
This was an old one, but I still wanted some crits~
Screenshots Galore Dpscrn9

And I new one (under dev)
Screenshots Galore Slscrn2
This was suppose to be my entry for the summer contest, but I failed to finish it on time. It should be a visual novel~
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Post by IceDragon Mon Nov 22, 2010 11:28 pm

I think I saw the first one before...
*_* Me like Visual Novels!
>.> What do each of the numbers represent
1 - Hud? (What's that for?)
2 - ???
3 - ???
4 - Mouse Cursor?
5 - ???-???-???
6 - Inventory?
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Post by mitchi.exe Tue Nov 23, 2010 11:58 am

Is the battle interface okay?

As for the numbers, here's what I previously planned:
1 - Health and Stamina System
2 - Talk mode (req. Stamina; talks to the person)
3 - Observer mode (req. Stamina; enables player to check the surroundings for items)
4 - Mouse System
5 - Bond System (color changes depending on the intimacy; auto-repeated animation)
6 - HUD menu (item, save, load, status, exit map)

How was it?
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Post by IceDragon Tue Nov 23, 2010 1:24 pm

Screenshots Galore 156750 Awesome! >.> That bond system gives me an idea.
Mitchi your work always looks original!
>.> I'm not really a battle hud critic..
If the bar at the top isn't hidden when inactive I think it takes up quite a bit of space...
EDIT : But then again, it seems to fit in quite well...

Anyway.. Let me drop something here
Spoiler:
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Post by HanzoKimura Tue Nov 23, 2010 3:19 pm

Now I wanna play it!! o:

btw,
Newest set of tiles made for VS , This is just a Map Testing, Any Suggestions?
Screenshots Galore MapSample__059
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Post by mitchi.exe Tue Nov 23, 2010 8:52 pm

@Ice
I always liked the Emblem system from Tactics Ogre. It adds a nice touch. Only a fully-functioning TBS would suffice~

@Hanzo
The tiles actually look good, and fits other VS tiles as well. Smile
I guess you could add some waterlilies, or any other floting objects on water and bridge shadows. Hmm... it might look too big for Kaduki sprites though.
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Post by Jisatsu Wed Nov 24, 2010 12:01 am

Wow Hanzo Very Happy
The map is realy great :3
The atmosphere of the map is sooooo awesome x3
Keep up the good work ^-^

Tomorrow I've got a test in chemistry >___<
After that, I think I've got more time for DreamCore again ^^"
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Post by Hirei Wed Nov 24, 2010 3:07 am

I'm guessing those stone tablet things...are supposed to be bridge supports? Add little arches, cause it doesn't look like supports to me esp since the bridge and the supports are diff colors.
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Post by IceDragon Thu Nov 25, 2010 9:56 pm

Screenshots Galore Map_157

Farm!! Equipped with Upgradable Buildings and Helpers!! WOOOT!
>.> Ah crap, PB screwed me over again...
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Post by LexusX Thu Nov 25, 2010 10:32 pm

Hanzo: The only real thing I can suggest is some algae or moss floating on the water to mix things up a little bit. It looks outright phenomenal though.

Ice: I really like layout of the menu, and how it works into the combat system, but I'm not exactly fond of the windowskin. If it was a message back where the emblem appeared like once or twice in the corners, it would be awesome, but when the emblem appears over and over again, it kinda detracts from the originality of it. Though the frame and colors work very well for the theme of the game, so kudos on that one. Smile

I feel like I should jump on board now though, since sharing is caring it can arguably be remotely entertaining.

Screenshots Galore TechMenu

Screenshots Galore EquipMenu

Screenshots Galore StatusMenu

Technique, Equipment and Status menus from my game, Silver Chronicles. Not many people have ever really given me feedback on these menus, so this seems like a nice opportunity to get some input.


Last edited by LexusX on Thu Nov 25, 2010 10:33 pm; edited 1 time in total (Reason for editing : Removing small detail.)
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