Screenshots Galore
+2
mitchi.exe
HanzoKimura
6 posters
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Re: Screenshots Galore
First one.
This was an old one, but I still wanted some crits~
And I new one (under dev)
This was suppose to be my entry for the summer contest, but I failed to finish it on time. It should be a visual novel~
This was an old one, but I still wanted some crits~
And I new one (under dev)
This was suppose to be my entry for the summer contest, but I failed to finish it on time. It should be a visual novel~
mitchi.exe- Posts : 6
Reputation : 0
Join date : 2010-09-30
Re: Screenshots Galore
I think I saw the first one before...
*_* Me like Visual Novels!
>.> What do each of the numbers represent
1 - Hud? (What's that for?)
2 - ???
3 - ???
4 - Mouse Cursor?
5 - ???-???-???
6 - Inventory?
*_* Me like Visual Novels!
>.> What do each of the numbers represent
1 - Hud? (What's that for?)
2 - ???
3 - ???
4 - Mouse Cursor?
5 - ???-???-???
6 - Inventory?
IceDragon- Posts : 150
Reputation : 1
Join date : 2010-09-26
Age : 30
Location : Manchester, Jamaica
Re: Screenshots Galore
Is the battle interface okay?
As for the numbers, here's what I previously planned:
1 - Health and Stamina System
2 - Talk mode (req. Stamina; talks to the person)
3 - Observer mode (req. Stamina; enables player to check the surroundings for items)
4 - Mouse System
5 - Bond System (color changes depending on the intimacy; auto-repeated animation)
6 - HUD menu (item, save, load, status, exit map)
How was it?
As for the numbers, here's what I previously planned:
1 - Health and Stamina System
2 - Talk mode (req. Stamina; talks to the person)
3 - Observer mode (req. Stamina; enables player to check the surroundings for items)
4 - Mouse System
5 - Bond System (color changes depending on the intimacy; auto-repeated animation)
6 - HUD menu (item, save, load, status, exit map)
How was it?
mitchi.exe- Posts : 6
Reputation : 0
Join date : 2010-09-30
Re: Screenshots Galore
Awesome! >.> That bond system gives me an idea.
Mitchi your work always looks original!
>.> I'm not really a battle hud critic..
If the bar at the top isn't hidden when inactive I think it takes up quite a bit of space...
EDIT : But then again, it seems to fit in quite well...
Anyway.. Let me drop something here
Mitchi your work always looks original!
>.> I'm not really a battle hud critic..
If the bar at the top isn't hidden when inactive I think it takes up quite a bit of space...
EDIT : But then again, it seems to fit in quite well...
Anyway.. Let me drop something here
- Spoiler:
This is my emblem system for Earthen (If you have played TO - Knight of Lodis, you should be familiar with it)
>.> The system works all round, (During battle and outside), you gain emblems based on (well almost anything can earn you an emblem) These emblems have an array of effects (Works similar to YEM's Passives system)
IceDragon- Posts : 150
Reputation : 1
Join date : 2010-09-26
Age : 30
Location : Manchester, Jamaica
Re: Screenshots Galore
Now I wanna play it!! o:
btw,
Newest set of tiles made for VS , This is just a Map Testing, Any Suggestions?
btw,
Newest set of tiles made for VS , This is just a Map Testing, Any Suggestions?
Re: Screenshots Galore
@Ice
I always liked the Emblem system from Tactics Ogre. It adds a nice touch. Only a fully-functioning TBS would suffice~
@Hanzo
The tiles actually look good, and fits other VS tiles as well.
I guess you could add some waterlilies, or any other floting objects on water and bridge shadows. Hmm... it might look too big for Kaduki sprites though.
I always liked the Emblem system from Tactics Ogre. It adds a nice touch. Only a fully-functioning TBS would suffice~
@Hanzo
The tiles actually look good, and fits other VS tiles as well.
I guess you could add some waterlilies, or any other floting objects on water and bridge shadows. Hmm... it might look too big for Kaduki sprites though.
mitchi.exe- Posts : 6
Reputation : 0
Join date : 2010-09-30
Re: Screenshots Galore
Wow Hanzo
The map is realy great :3
The atmosphere of the map is sooooo awesome x3
Keep up the good work ^-^
Tomorrow I've got a test in chemistry >___<
After that, I think I've got more time for DreamCore again ^^"
The map is realy great :3
The atmosphere of the map is sooooo awesome x3
Keep up the good work ^-^
Tomorrow I've got a test in chemistry >___<
After that, I think I've got more time for DreamCore again ^^"
Jisatsu- Posts : 56
Reputation : 4
Join date : 2010-09-27
Age : 28
Location : Munich, Germany :D
Re: Screenshots Galore
I'm guessing those stone tablet things...are supposed to be bridge supports? Add little arches, cause it doesn't look like supports to me esp since the bridge and the supports are diff colors.
Hirei- Posts : 80
Reputation : 0
Join date : 2010-10-12
Re: Screenshots Galore
Farm!! Equipped with Upgradable Buildings and Helpers!! WOOOT!
>.> Ah crap, PB screwed me over again...
IceDragon- Posts : 150
Reputation : 1
Join date : 2010-09-26
Age : 30
Location : Manchester, Jamaica
Re: Screenshots Galore
Hanzo: The only real thing I can suggest is some algae or moss floating on the water to mix things up a little bit. It looks outright phenomenal though.
Ice: I really like layout of the menu, and how it works into the combat system, but I'm not exactly fond of the windowskin. If it was a message back where the emblem appeared like once or twice in the corners, it would be awesome, but when the emblem appears over and over again, it kinda detracts from the originality of it. Though the frame and colors work very well for the theme of the game, so kudos on that one.
I feel like I should jump on board now though, since sharing is caring it can arguably be remotely entertaining.
Technique, Equipment and Status menus from my game, Silver Chronicles. Not many people have ever really given me feedback on these menus, so this seems like a nice opportunity to get some input.
Ice: I really like layout of the menu, and how it works into the combat system, but I'm not exactly fond of the windowskin. If it was a message back where the emblem appeared like once or twice in the corners, it would be awesome, but when the emblem appears over and over again, it kinda detracts from the originality of it. Though the frame and colors work very well for the theme of the game, so kudos on that one.
I feel like I should jump on board now though, since sharing is caring it can arguably be remotely entertaining.
Technique, Equipment and Status menus from my game, Silver Chronicles. Not many people have ever really given me feedback on these menus, so this seems like a nice opportunity to get some input.
Last edited by LexusX on Thu Nov 25, 2010 10:33 pm; edited 1 time in total (Reason for editing : Removing small detail.)
LexusX- Posts : 3
Reputation : 0
Join date : 2010-11-19
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