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Valkyrie Stories series

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Valkyrie Stories series

Post by StormKat31 on Fri Dec 03, 2010 6:04 am

So about your game Hanzo, are you Copyrighting your game and putting your game on the market? If so, are you going to contact Microsoft to have the game released for the Xbox 360, PC, or any other console?

If you do, how much are you selling it for?

Thank you dear friends. Smile
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Re: Valkyrie Stories series

Post by StormKat31 on Sun Dec 05, 2010 1:10 am

Any answers? Anything?
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Re: Valkyrie Stories series

Post by HanzoKimura on Sun Dec 05, 2010 1:29 am

We havent even released any Demo game yet and you are thinking way way far from where we are now, don't get all too excited or you'll regret it

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Good things come to those who waits
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Re: Valkyrie Stories series

Post by MisatoArisato on Sun Dec 05, 2010 1:32 am

And those are the words from the great Son of Sparmonkey: HanzoKimura!
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Re: Valkyrie Stories series

Post by StormKat31 on Mon Dec 06, 2010 1:33 am

Damn! No price yet, not console yet. I wish it will be for the Xbox 360! I want that to happen for Christmas!

Alright, I'll wait.
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Re: Valkyrie Stories series

Post by Lyonn on Mon Dec 06, 2010 7:48 am

LOL @ thinking it will ever be ported to Xbox.

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Re: Valkyrie Stories series

Post by StormKat31 on Tue Dec 07, 2010 1:39 am

Oh come on man! Let's do it! Smile
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Re: Valkyrie Stories series

Post by Kaptain J on Tue Dec 07, 2010 2:45 am

"It's damn near impossible" is what he's saying...
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Re: Valkyrie Stories series

Post by Kazzador on Tue Dec 07, 2010 5:48 am

At this point Ruby scripts don't port over to C# and XNA framework, let alone all the custom scripts desinged for ruby. You would have to practically rewrite a ruby conversion yourself, and good luck to anyone trying to do that.
So to publish games on Xbox 360 Indie, you have to use XNA and C# programs and other software that these programs allow.
This clearly makes publishing this game on Xbox a big NO.

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Re: Valkyrie Stories series

Post by StormKat31 on Wed Dec 08, 2010 3:19 am

Oh damn! So, basically just release it as a P.C. game?

Hey we should explore XNA programs. They have a Platinum Arts Sandbox for 3D games like Assassins Creed.
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Re: Valkyrie Stories series

Post by IceDragon on Wed Dec 08, 2010 8:57 am

Buy me a new laptop, and I'll look at XNA.
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Re: Valkyrie Stories series

Post by StormKat31 on Thu Dec 09, 2010 2:44 am

Lol. Butthole! A good point though. Hey IceDragon, did you research Platinum Arts Sandbox?
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Re: Valkyrie Stories series

Post by StormKat31 on Thu Dec 09, 2010 2:45 am

Kazzador wrote:At this point Ruby scripts don't port over to C# and XNA framework, let alone all the custom scripts desinged for ruby. You would have to practically rewrite a ruby conversion yourself, and good luck to anyone trying to do that.
So to publish games on Xbox 360 Indie, you have to use XNA and C# programs and other software that these programs allow.
This clearly makes publishing this game on Xbox a big NO.


Hey Kaz, that Express Rpg Maker is supposed to support XNA. What do you and the guys think about it?

Hey that's a good horizon too y'know?
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Re: Valkyrie Stories series

Post by MisatoArisato on Fri Dec 10, 2010 3:26 am

BTw... WHAT IS RUBY ?
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Re: Valkyrie Stories series

Post by Kazzador on Fri Dec 10, 2010 7:23 pm

Hey Kaz, that Express Rpg Maker is supposed to support XNA. What do you and the guys think about it?

Hey that's a good horizon too y'know?


Making a indie game is something I think about time to time, but haven't gone that far nor had the time.

The easiest way would be too use IG Maker, which can be converted to XNA but the system is side scroll-er based. RPG games won't be supported, but can make a decent Beat em up :p

For now we can only focus on a VS release and leave the published releases aside for now.

P.S. Ruby is the core engine RPG maker uses. The scripts have been in use for years now Smile
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Re: Valkyrie Stories series

Post by StormKat31 on Sat Dec 11, 2010 4:32 am

Kazzador wrote:
Hey Kaz, that Express Rpg Maker is supposed to support XNA. What do you and the guys think about it?

Hey that's a good horizon too y'know?


Making a indie game is something I think about time to time, but haven't gone that far nor had the time.

The easiest way would be too use IG Maker, which can be converted to XNA but the system is side scroll-er based. RPG games won't be supported, but can make a decent Beat em up :p

For now we can only focus on a VS release and leave the published releases aside for now.

P.S. Ruby is the core engine RPG maker uses. The scripts have been in use for years now Smile

A friend of mine who graduated from College with language programming knowledge, told me that Ruby
has been around for over 20 years now.
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Re: Valkyrie Stories series

Post by seimonv on Mon Jan 10, 2011 4:52 am

When you complete the game could leave it as a graphics engine or game for rpgmaker vx and is for public use.
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